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Man of war assault squad 2 autosave/screenshot.jp bug
Man of war assault squad 2 autosave/screenshot.jp bug







  1. #Man of war assault squad 2 autosave/screenshot.jp bug how to
  2. #Man of war assault squad 2 autosave/screenshot.jp bug mod

Height of waterlayer and waterlevel must be the same. When changing water level it will autolevel those waterlayers. Set them on level 0 by editing theyr properties. then set water level in mapeditor mode (F2), before you set water level, don't move the water layers up and down by your own. How do i change the size of the "brush" (round turning thing) in the land section of the editor ?Īdd water layers from "Landscape -> Stamps -> Water" category. When I put a Trench, the soldiers go into the ground U need to load a mission file first in F3 mode, but u wont be able to move thoose entities anymore until you unload the mission file. In editor if u want the engine to show correctly "Cut_entities" (crater, trenches,tank ditchs), When I use shells on the map it just creates a crater but it still shows the map texture. They wont have collisions and other game objects can walk/shoot trough them.

man of war assault squad 2 autosave/screenshot.jp bug

Use "F1" mode to destroy them with a tank or soldier or use damage service.ĭONT place the already destroyed entities (entityname_x, entityname_xx), How do I place destroyed units/buidings ? (in a subfolder, there are the parts and there also always is the complete building). Place basis entities, they have such ending at their names. How do I place complete buildings not just pieces of them ? X to change the orientation of an entity. This is great to rotate several objects at once. Z to rotate an entity around its local up axis.Ĭ to rotate entities around their common up axis. How do i rotate entities, change altitude ect. Press "ALT + F" to remove fog of war and all entities will be visible Why do some objects appear invisible in the display when i place them ? Note: the folder name need to match exactly the name of the mission u want to replace.Ġ-1-training, 0-2-training, 0-3-training, 1-1-radar, 1-2-falaise, 1-3-walcheren, 2-1-airlanding, 2-2-maas_crossing, 2-3-argentan, 2-4-bastogne, 3-1-omahaĠ-1-training, 0-2-training, 0-3-training, 1-1-warszaw, 1-2-docs_return, 1-3-stronghold, 2-1-warszaw_station, 2-2-flank_assault, 2-3-dragun, 2-4-vokzal, 3-1-reichstagĠ-1-training, 0-2-training, 0-3-training, 1-1-nijmegen_bridge, 1-2-brussels, 1-3-ardennes_breach, 2-1-mountains, 2-2-marvie, 2-3-snake_attack, 2-4-rochefort, 3-1-louvainĩ: copy all ur map files inside this directory.ġ0: to distribute ur creation compress the whole "mymod" folder into a zip/rar fileĬan i save my mission gameplay state in editor while playtesting it ? Note: folder can be named "1" "2" or "3" this will define wich campaing ur map will be showed in.Ĩ: in that "1" folder create a "0-1-training" folder (ex: \Faces of War\Mods\my_mod\resource\map\single\1\0-1-training\ )

#Man of war assault squad 2 autosave/screenshot.jp bug mod

Name : need to be the same name u named your mod folder (in this example "mymod")ĭesc : will be a short description of ur mod that will be showed in mod selection tab under optionsĤ: still in this folder create a "resource" folder (ex: \Faces of War\Mods\my_mod\resource\ )ĥ: in that "resource" folder create a "map" folder (ex: \Faces of War\Mods\my_mod\resource\map )Ħ: in that "map" folder create a "single" folder (ex: \Faces of War\Mods\my_mod\resource\map\single\ )ħ: in that "single" folder create a "1" folder (ex: \Faces of War\Mods\my_mod\resource\map\single\1\ ) How do i get my singleplayer map to show into the game ?ġ: Create a "Mods" folder inside ur game directory ( ex: \Faces of War\Mods\ )Ģ: inside that "Mods" folder create a folder with ur mod name (ex: \Faces of War\Mods\my_mod\ )ģ: inside that "mymod" folder create a mod.info file and edit it with notepad. Look at the upper question for file names The mission file (.mi) need to have the correct name corresponding to the desired game mode.

#Man of war assault squad 2 autosave/screenshot.jp bug how to

How to get your maps to show up in the map list in multiplayer ? "frontline.mi" for frontline multiplayer map

man of war assault squad 2 autosave/screenshot.jp bug man of war assault squad 2 autosave/screenshot.jp bug

"battle_zones.mi" for battlezones multiplayer map "0.mi" for single player mission (without quotes) To do this press F2 then ESCAPE then SAVE and then press F3, ESCAPE, SAVE.

man of war assault squad 2 autosave/screenshot.jp bug

Map editor (F2) and Mission editor (F3) use 2 separates files sets. The soldiers/Vehicles/environnement/scripts Where are the map entities? I load a map from the game but there's no soldiers on the mapĪfter loading a map (F2) u need to go to the mission editor (f3) and load the Mission file (.mi) wich stores all What is the difference between F2 and F3 editor modes?į2 is map editor mode(terrain, objects, etc.)į3 is mission editor mode(triggers, units, tanks, etc.) Press F2, ESCAPE, then select New to create a new map or load to use an already existing one My landscape is black / i dont see any land, how can i change it? Thks to all people that share theyr wisdom with others :p This is a syntax from all question/reply concerning the map editor on the ubisoft forum









Man of war assault squad 2 autosave/screenshot.jp bug